The Lost World
At the dawn of the 20th century, a band of adventurers find themselves trapped in a dangerous land of dinosaurs and other creatures. The adventurers must fight to search for a way home.
All or Nothing
After watching Summerlee fall from a destroyed bridge, Marguerite and Veronica attempt to find him. Tribune rescues Roxton but expects payment in kind.
Amazons
The men find themselves embraced by a tribe of Amazons and discover they are to be studs for the breeding ritual, but this purpose may come with a fatal end.
Tourist Season
Challenger builds a windmill. But when his generator is struck by lightning, a portal is opened that ushers in a helicopter carrying a family of tourists from the year 2000.
Stone Cold
An ominous castle draws three of the adventurers under its paranormal influence. Roxton, Marguerite, and Malone take on new personalities while the mansion entangles them in a love triangle.
Divine Right
A riderless horse leads Roxton to a tribe that makes him king. He must either accept the title or face execution, while the rest of the group is captured.
Skin Deep
When Marguerite begins acting uncharacteristically nice, the group raises some questions. A stumbling dinosaur in the jungle holds the answer: an alien life force has begun controlling their bodies.
London Calling
Nelson discovers a map that shows a way off the plateau, but he has doubts about leaving. The group has to outrun nomads as they follow the route out of the Lost Word.
The Prisoner
A shape-shifter convinces Veronica that her parents are in a place called El Dorado. When Veronica takes off without telling the others, she unwittingly releases a powerful giant from captivity.
The Games
Empress Centuria orders her Lizardmen to capture Tribune. When her soldiers find him at the treehouse, he, Malone, Marguerite, and Roxton are imprisoned, and thrown into the Gladiators' Arena.
The Source
With all of Lost World thirsting for water, the explorers are attacked by raptors. They are aided by a young woman, Ana, and Marguerite becomes interested in her knowledge of the Fountain of Youth.
Trophies
A hunting party arrives on the plateau and takes fire at a Troglodyte child. Though they claim to be there to bring them home, Veronica becomes the target of their gunfire and snares.
Voodoo Queen
An alluring stranger named Danielle seeks aide from Roxton and the others after her village is taken by Trogs. But when the woman uses a voodoo doll to bewitch Roxton, the group must rescue her.
The Guardian
Challenger is trapped and taken to a village of orphans, protected by dense jungle and a plant that feeds on fresh meat. Marguerite and Veronica must help Challenger escape before they are killed.
Under Pressure
A handsome stranger stumbles onto the plateau and becomes close with the explorers. While he gains the attention of Marguerite and Veronica, Challenger's electrostatic accumulator is targeted.
The Outlaw
Roxton and Marguerite discover a way through the mountain and explore the fissure in hopes of finding a way off the plateau. Instead, they discover an English town and trouble with the locals.
Quality of Mercy
Veronica and Malone are imprisoned at a labor camp occupied by emotionless prisoners, robotic wardens, and alien rulers called Prin. The explorers must plan a prison break to free their cohorts.
Mark of the Beast
Marguerite and Roxton discover a strange amulet that leaves the mark of a dinosaur on their skin. Those with the imprint begin to tap into their more primitive instincts.
Survivors
The explorers discover an ancient Temple, where they face off against mystical and experience hallucinations. One of these visions gives them a map that leads Challenger to William Maple White.
The Pirate's Curse
A seismic event opens the earth and send Marguerite and Roxton into a pit, where they discover a pirate's buried treasure...and his bones. A curse on the booty complicates matters.
The Visitor
After Malone is attacked by a beast, he and Veronica meet her old friend Danu, who has also been injured. Danu goes missing, and the group travels to his village learning he is a werewolf.
A Man of Vision
The five adventurers all experience visions of Summerlee, the companion they had presumed dead after he disappeared into a waterfall. They suffer injury and face danger as they pursue the vision.
Into the Fire
The incredible occurs when a Navy airship flies over the plateau. Malone manages to climb aboard, but is ambushed once inside and meets the deceptive Captain Askwith.
