Stargate Atlantis
Dive into adventure as infinite as the universe itself! When SG-1 discovers the remnants of the Lost City of the Ancients, a new team of explorers travels to the distant Pegasus Galaxy where they discover a deadly enemy that feeds on human fear!
The Siege (Part 3)
The team is saved with the arrival of Colonel Steven Caldwell, the Daedalus, and the destruction of the two approaching Wraith ships. McKay hopes the Zero Point Module will be the key to their success, meanwhile Ford seems off after an accident.
Intruder
Sheppard starts to question things when strange malfunctions begin to occur after the team returns from a trip to Earth. The team discovers that the Daedalus has been infected with a Wraith Virus, causing the ship to go into survival mode.
Runner
The search for Lt. Ford leads Sheppard and Teyla to planet P3M-736 where they are captured by Ronon Dex, a man who is on the run, being hunted by the Wraith. The team offer to help Ronon, going up against the Wraith once again.
Duet
While on Planet Thenora, the team is shocked when McKay and marine officer Laura Cadman are suddenly taken aboard a Wraith Dart. When the team shoots down the Dart, they discover a technical glitch has put Cadman's consciousness in McKay's body.
Condemned
The team discover a planet that has cruel punishments for anyone who commits a crime; they are placed near the Stargate to be taken by the Wraith. This proves to be too effective forcing the society to put innocent folk in jail to please the Wraith.
Trinity
The team discover the remains of an experiment the Ancients were working on to create the ultimate power generator and McKay believes he can finish what the Ancients started. Teyla and Ronon discover Ronon is not the last of his kind.
Instinct
Beckett begins experimenting with a new treatment that could turn the Wraiths into humans. The team finds a young Wraith girl, who could be Beckett's first patient. Having been raised by a human, the girl is eager, and reckless, to try anything.
Conversion
After being injected with Beckett's Wraith treatment, Sheppard's life is in danger as he slowly is transforming into an Iratus bug hybrid. The team rushes to find a cure and reverse the side effects, but in the end it might be up to Sheppard.
Aurora
Sheppard (Joe Flanigan) and the team discover an Ancient warship called Aurora that is existing in suspended animation. Sheppard boards their ship via a virtual environment, in the hopes of learning valuable information from the Ancients.
The Lost Boys
The team are kidnapped by none other than Lt. Aiden Ford who has put together his own team of super soldiers, men who have taken the Wraith enzyme. Ford's team intends to destroy a Hive Ship to prove how amazing and powerful the enzyme is.
The Hive
The team is taken hostage by the Wraith after an attempt to destroy the Hive fails. Sheppard soon finds himself in front of the Wraith Queen, who wants answers. McKay returns to Atlantis in the hopes to convince the guards to help rescue the team.
Epiphany
The team discovers a device created by the Ancients that, without warning, pulls Sheppard in. As the team scrambles to release him from the strange place he is stuck in, McKay discovers that time moves differently inside.
Critical Mass
The team races to foil the Goa'uld's plans to destroy Atlantis after Maj. Gen. Landry informs them that a bomb has been planted, triggered to detonate the next time the team heads to Earth. Meanwhile, two Wraith ships are heading towards Atlantis.
Grace Under Pressure
While testing a newly repaired puddle jumper, McKay and Captain Hugh Griffin suddenly lose control of the ship and crash into the ocean. As the jumper begins to sink slowly towards the bottom of the ocean, Griffin sacrifices himself to save McKay.
The Tower
Sheppard and the team discover a world that has technology created by the Ancients. But the planet's royal family does not allow anyone but them to harness the technology and treat the villagers with little dignity.
The Long Goodbye
The team discover two life pods floating in space. Upon further investigation, the team accidentally transfers the minds of the individuals into Sheppard and Weir. Things get worse when the team discovers the two people are out to destroy the other.
Coup D'Etat
Col. Sheppard's team is urgently summoned to M1K-177, where Maj. Lorne's team has been attacked. When Sheppard and his unit arrive, however, all they find is a burned building containing charred bodies: presumably, Lorne and his men.
Michael
Lt. Kenmore wakes up in the infirmary without his memory. He begins to think there is something wrong when his nightmares about being a Wraith seem to be more than real. His fears would be unfounded if not for the serum that turns Wraiths humans.
Inferno
Sheppard and the team visits the planet Taranis at the invitation of two leading citizens, Dr. Norina Pero and Chancellor Lycus, who want McKay to repair a failing shield generator at an Ancient base, and Ancient warship, they've discovered.
Allies
Kenmore arrives back in Atlantis with a group of Wraith, in the midst of a civil war. Kenmore, hoping to leverage his knowledge of Atlantis against Sheppard and the team, suggests a trade; Beckett's serum, in exchange for keeping Atlantis hidden.