PAC-MAN and the ghostly adventures
PAC-MAN and the ghostly adventures follow the daily events of Pac as he saves Pac-World. Together with his friends Cyli and Spiral, Pac and his buds face the issues of being teenagers while also protecting Pac-World from the evil Betrayus.

The adventure begins part 1
Thanks to the school bully, Pac-Man accidentally opens the portal to the Netherworld, unleashing an army of ghosts. Lucky for Pac-World, young Pac has the ability to eat the ghosts and burp out their eyeballs!

The adventure begins part 2
PacWorld is under siege by ghosts and there is little Pac-Man can do about it without fresh berries from the Tree Of Life, which is hidden somewhere in the Netherworld and guarded not only by legions of ghosts, but fierce monsters!

No pets allowed... especially monsters: part 1
When Pac and friends keep defeating all his ghosts, Betrayus, with the help of the demented Dr. Buttocks, decides to clone an army of Netherworld monsters. Lucky for Pac, one little monster isn't really a monster at heart.

No pets allowed... especially monsters: part 2
Dr. Buttocks amps up the stakes by inventing the Molecular Magnifier to create gigantic Monsters. Meanwhile, Pac adopts the little monster that saved his life, but he's in for more trouble than he bargained for.

All you can eat
Lord Betrayus plans to render Pac powerless – by getting Inky, Blinky, Pinky and Clyde to feed Pac so much he'll be too full to eat anything else... power berries or ghosts! But Pac isn't getting full, even when he's eating everything in both worlds!

President possessed!
Pac and his pals grow suspicious when President Spheros starts behaving strangely. They eventually realize that Spheros has been possessed. Unfortunately, he declares Pac and pals Public Enemies and puts out a city wide Pac-Man-Hunt!

Is zit you or is zit me?
Pac gets a huge zit right before Class Picture Day. The more stressed Pac gets about it, the more zits appear, so Betrayus sends his meanest-mouthed ghosts to stress him to the breaking point - or in this case - popping point!

Pac to the future
When Pac and his pals get blasted into the past, he not only finally meets his parents -- and his Baby Pac self – but has an adventure with them during PacWorld War I.

Heebo-Skeebo
PacWorld Kingpin Obtuse is working for Betrayus and uses Skeebo to try and steal Pac's power berries, but the plan backfires when Skeebo uses the berries to turn himself into the super-powered Heebo-Skeebo.

Mission imPacable!
Pac-Man is physically controlled by Betrayus when he swallows a special micro-chip, and Pac's friends must help him infiltrate the Netherworld spy-style to retrieve the remote controller.

Nobody knows
Lord Betrayus steals the Repository of the ghosts' corporeal bodies, but not before Inky, Blinky, Pinky and Clyde nab one body to share between them. Then it's up to Pac, Cyli and Spiral to get the Repository back from the Netherworld...

Seems like old times
Sir Cumference tries to show that he is more than just an old scientist, he's still got it as a freedom fighter – but after some disastrous attempts, it soon becomes clear that he isn't quite the fighter he used to be.

Betrayus turns the heat up
PacWorld is becoming dangerously hot and its citizens mistakenly blame Sir C! Pac and Friends remain loyal to the elderly inventor and, together; they uncover a plot by Betrayus to terra-form PacWorld into a world just like the Netherworld.

Pac-pong fever
The annual Pacolympics approach and allow for Aunt Spheria to reignite a Pac-Pong rivalry with her former Pac-Pong rival and wanna-be suitor - Lord Betrayus. Let the games begin!

Indiana Pac and the temple of slime
An ancient artifact once belonging to Pac's parent's leads to a temple within a maze that may hold the secret to the Tree of Life.

Driver's Pac
Pac fails his driver's license test because of a ridiculously strict Hovering Vehicles Department employee, Mr. Strickler. Then, to save Pac-World, Pac has to fly the Paccerchini into the Netherworld,

Jinxed
It looks like Betrayus' fortunes are changing when he summons a Nether-Witch to curse Pac Man with bad luck. The only catch is, the witch will only turn over the potion if Betrayus promises to marry her.

Planet Pac
Dr. Buttocks lures a giant Ghosteroidto threaten PacWorld, and Pac-Man must grow to planet proportions to save the day. But who's gonna save Planet Pac from the repercussions of his enlargement?

Stand by your Pac-Man
Pinky is so jealous of Pac's friendship with Cyli, she tries to get rid of her rival.

PacLantis
When Dr. Buttocks gets a map leading to the ancient, lost city of PacLantis, Pac, Cyli and Spiral voyage to the bottom of the sea.

A berry scary night
Once every 100 Halloweens, the two moons of PacWorld turn blue, so Betrayus summons the sinister Count Pacula to drain the last Yellow Orb in PacWorld - namely Pac-Man!

Jurassic Pac
The diabolical Dr. Buttocks clones an army of radio controlled prehistoric Pacasaursto attack Pacworld.

The great chase!
In order to learn the secret location of the Repository, Betrayus possesses his mother's body while Dr.Buttocks hypnotizes the President.

Robo woes
When a super gigantic Robot invades Pacopolis, wielding a weapon that renders the power berries powerless, Pac-Man faces the ultimate challenge and nearly succumbs to doubts that without the berries he is not really a hero.

The spy who slimed me
There's a new threat to PacWorld, a debonair spy ghost named Specter. To stop him, Pac gets help from an unexpected source.

Invasion of the pointy heads
Apex, the Pointy-head alien, strikes a deal with the Netherworld to join forces and take over PacWorld, but Betrayus has no idea that the aliens are even more duplicitous than he is.
